![]() While in a meadow biome, place down a jukebox and use a music disc on it. Make the Meadows come alive with the sound of music from a Jukebox Use a music disc on a jukebox in the Meadow biome. Make the Meadows come alive with the sound of music from a jukebox. ![]() See Bedrock Edition level format/Block entity format. Increments only while a record is loaded, whether playing or not. TickCount: Count of the number of record-playing ticks this jukebox has processed.RecordStartTick: Value of TickCount when the record started playing.RecordItem: The item, without the Slot tag.IsPlaying: Whether the record is currently playing.While the block is in the process of being broken They also cannot be pushed or pulled by sticky pistons. ![]() Jukeboxes can be placed under note blocks to produce "bass" sounds. Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block. If the hopper under the jukebox is powered by anything else, it will not eject the disc, breaking the loop. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop. When the song ends, the hopper placed below the jukebox will be re-enabled, so the disc will be automatically ejected and stored in the hopper. Jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. They also emit a redstone signal when any music disc is played inside. ![]() The following table shows the redstone strength output for each disc. Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block its strength depends on the ID of the inserted disc. ![]()
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